----------------------------------------------------------------------- THE SCOTT ADAMS COLLECTION ----------------------------------------------------------------------- (c) Scott Adams, 1978-84 Scott Adams wrote his "Adventure" games between 1978 and 1985. The first games were text-only games with an interpreter written in BASIC, later releases had faster interpreters written in assembler. This one is: ADV02.DAT Pirate Adventure (a.k.a. Pirate's Cove) v4.08 ----------------------------------------------------------------------- Shareware Notice ----------------------------------------------------------------------- These Scott Adams original text Adventure games are still copyrighted by Scott Adams and are not Public Domain. They may be freely downloaded and enjoyed though. They are shareware but the contribution is strictly voluntary and the amount left to your own discretion. If you are unable or unwilling to pay for these games you may still freely enjoy them. Please send any payments to Scott Adams 845 Badland Road Platteville WI USA 53818-9760 ____________________________________________ To Start the game: 1.) run the program ADVENT.exe either by using "Start" "Run" from the Windows desktop or by double-clicking on the file from Window's File Manager. 2.) use the program you started in step 1 to "open" the file: ADV02.DAT Pirate Adventure Enter your commans at the bottom of the screen. ----------------------------------------------------------------------- Playing Hints ----------------------------------------------------------------------- Draw a map as you go, there are a lot more places than you think and without a map you will end up going round in circles or missing areas which you haven't tried. It doesn't need to be perfect as long as you have some record of where you have been and what you've found (as well as where you found it). Examine things you find and try to remember that most problems have solutions that require no more than some careful thought and a little common sense. If you get stuck try typing HELP -- you may or may not get assistance but you won't know until you ask. And be careful about assuming things, it can be fatal. To speed things up you may use the following abbreviations N, S, E, W, U, D, for Go North, South, East, West, Up or Down. I is short for Inventory and will list what you're carrying. Some (but not all) of the words available that you may find useful are: -- Get, Take, Drop, Go, Climb, Jump, Enter, Examine, Go, Leave, Move, Quit, Say, Wear, Read, Save, Light, Pull, Push and Look ... There are others!!! Instructions are entered by you in the form of two word commands with the first word being a verb. If the computer doesn't understand, it will tell you so and you must try rewording what you wish to do (e.g. instead of GO FLYING try FLY). You will find that objects which can be picked up usually require only the last part of their name as in the Blue Ox where typing GET OX is all that is needed. Good luck, happy adventuring and THINK!. ----------------------------------------------------------------------- Descriptions ----------------------------------------------------------------------- Pirate Adventure By exploring this strange island will you be able to uncover the clues necessary to lead you to your elusive goal -- recovering the lost treasures of Long John Silver. (Difficulty Level: Beginner) ____________________________________________ Ask Mr. C. if you have trouble getting the game to start, but do not ask for hints! This type of game should teach you a few things about thinking...such as: 1) some of your best ideas will come after you leave the game and are just thinking over options...my best ideas seem to arrive while I am driving or when I in the shower or at breakfast :-)!!! 2) talking about it with someone else will help you to think of new things to try. 3.) thinking is work, but it is more fun to solve a problem by thinking than by guessing or having someone give you the answer. Let me know if you learn anything about "thinking" from this game. Mr. C.